Reindeer
Software used:
Adobe Photoshop
Autdesk Maya
Autodesk Mudbox
Quixel
Unreal Engine 4
Kwaselot
Description:
Kwaselot is a third person co-op twin stick adventure game where the players together try to get through different levels and obstacles. In this game I worked on creating different enemy models through design, modelling, texturing and animations. I also worked on creating different environmental assets and the games GUI, such as health representation and score.
Software used:
Adobe Photoshop
Autodesk Maya
Autodesk Mudbox
Quixel
Unity
Agnosia
Description:
Agnosia is a third-person investigation rhythm-fighting game where the player is playing a detective that’s trying to stop the drug dealers that put the dangerous drug Agnosia out on the market. When you’ve collected enough clues and think you know who the bad guys are you can face them. In this phase the enemies turn into monster and defeat them in the beat of the rhythm of the music. In this game i worked on the monster models as well at different environment assets in the game, both modelling and texturing.
Software used:
Adobe Photoshop
Autodesk Maya
Autodesk Mudbox
Quixel
Unity
Demon BTLÉ
Description:
This was a small 2-day game jam project made at Stockholm University. During this project I worked on level design, 3D modelling objects and texturing.
Software used:
Adobe Photoshop
Autodesk Maya
Quixel
Unity
PAC-014
Description:
A game project made during the SP:LEVEL course at Stockholm University. PAC-014 is a first-person horror game based on the classic Pac-Man. In the game you play as PAC-014, an astronaut stuck on a space station. When the aliens invade he has to collect all of the energy orbs spread out around the space station to bring the power back while avoiding contact with the terrifying aliens. In this project I worked on creating both the alien models and various environment assets in the game, both modelling and texturing of these objects.
Software Used:
Adobe Photoshop
Autodesk Maya
Autodesk Mudbox
Quixel
Unreal Engine 4
Graveyard
First 3D project at Stockholm University.
Software Used:
Autodesk Maya
Unreal Engine 4